13 Principles of Good Design Perceptual Principles 1. Bottom-Up Factors qualifying off infinite judgment limits 2. Top-Down Processing sensing & interpretation Mental models how individuals can bring about representations of environments in their heads Expectancies greater expectation of a particular environmental comment results in greater susceptibility to that stimulus 3. Redundancy contact By using multiple codes to convey the same discipline, the inwardness is beef up and more easily recognized (eg: twist and position, words and symbols) 4. Discriminability Avoid confusion due to similarity of stimulus Mental Model Principles 5. intense receivedism Displays and signs/symbols should mirror the strong world concept it represents 6. Moving Parts If something moves within a display, its should mirror how it moves in reality 7. Ecological interface foundation Integrates instruction in most simplistic fashion so that it does not requir e high magnitude of effort to take out a line Attention Principles 8. inform entropy access cost denigrate requirements of shifting financial aid between contrary displays 9.
proximity compatibility If multiple pieces of education argon connected, their interrelationship should be intelligibly visible on the display 10. denary Resources For large amounts of information, different stimulus modes may be used (eg: deal and sound) holding Principles 11. Predictive aiding Anticipates what information masses will request to think back in order to execute tasks they intend. 12. Knowledge in the real w orld Display information should tell/advise! pot what to do. This should occur with only necessary information to avoid information clutter. 13. Consistency Standardisation and generalisation of information provided helps maintain say information in long term memory. (Adapted from Macdonald, 2006; Wickens, et al. 2004If you want to get a full essay, order it on our website: OrderCustomPaper.com
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